The following terms are used to describe the INI files as they relate specifically to The Elder Scrolls V: Skyrim game. Comment: A remark that is entered into the INI file that has no effect other than to tell the editor what something is there for and is designated by a semicolon ( ).īelow is a diagram of the INI file structure.Value: What comes after the equal sign for a setting.Setting: A soft-coded configuration property.Section: The title of a set of settings enclosed in square brackets ( ).INI file: A configuration file composed of sections, settings, and values.The following terms are used to describe the INI file format. The following nomenclature is used throughout this guide and should be understood before proceeding. See the advanced Skyrim INI and SkyrimPrefs INI guides for an advanced and comprehensive review of the configuration settings. Its purpose is geared toward how these will affect the game rather than being a comprehensive resource. This guide is intended to be a general guide to the configuration settings for The Elder Scrolls V: Skyrim game as set through INI files, including Skyrim.ini, SkyrimPrefs.ini, Plugin INIs, and Mod Organizer (MO) INI Tweaks. Suggested first reading: Skyrim Installation Guide, Skyrim Launcher Guide Guide scope Users reading this are likely the tinkering type or are interested in more detail around configuring Skyrim in order to increase quality or performance, but this guide is not an essential component of a successful STEP installation. Now there’s a mod for that.Ĭreated by NexusMods contributor ‘FlyingParticle’, the nifty mod fixes many of the non-VR design conventions that were essentially ported from the flatscreen version of Skyrim, namely the overreliance on text-based inventory menus and point-and-click object interaction system-both total immersion killers in their own right.Ĭalled HIGGS VR (hand interaction and gravity gloves), the mod adds in some seriously useful abilities which were inspired by Half-Life: Alyx (2020). With it installed, both hands and objects have collision enabled so you can actually hold items.This is an ancillary guide to the official STEP Guide created to reduce the length of that guide. The same goes for Skyrim VR (2018), which for all its charms, is still obviously in need of tweaks to make it more like the VR-native game it should have been when it was first released on PC VR headsets in 2018. Love them or hate them for it, Bethesda’s games offer up a great opportunity for modders to get under the hood of impressively large-scale virtual worlds and summarily fix whatever messes the studio left behind.
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